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Dashaoshi11

Hi, why does the default unreal engine

Hi, why does the default unreal engine floor mesh drop/fall when i drop an object on it to scatter by physics? hehe I mean the floor has no physics and its stationary.
DanielFreden
DanielFreden•94d ago
Hey @aoshi11 Do you mean it actually falls? For me it does not fall, unless I mark it as Dynamic. If it falls for you, you might need to mark it as static, let me know if that helps 🙂
aoshi11
aoshi11•94d ago
I did set it as static, with physics off and gravuty off. Hehe it just bugged out of nowhere doing the simulate. I just used another as others are ok. Ill try to recreate if i can replicate it again with other situation. Thanks
DanielFreden
DanielFreden•94d ago
Aaah, sounds good! 🙂
aoshi11
aoshi11•94d ago
I think there is a problem with the physics tool on my end, now i cant open it, ops also the ai tagging window does not show. hehe will try to reinstall dash. Ok i did not reinstall. but tried to reopen the project again several times. Now the default floor is now ok, and the ai tag window is ok. Not sure if its a weird bug of the plugin or probably typical unreal engine bug hehe It seems if I mistakenly clicked the floor during the physics simulation there is no way to clear it as part of the simulation. I tried resetting, clearing, manually setting the mesh, it still becomes part of the simulation. So far clicking it as static again on the physics tools itself does the job
DanielFreden
DanielFreden•93d ago
Weird stuff! Could certainly be a UE bug, but if you come across problems like that again, please let us know and also include any message in the UE outputlog🙌 When you say clicked floor, you mean you had it selected when you started physics, or that you made the floor dynamic? Yes getting it "out" would be accomplished by setting it to static 🙂
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