Shakiness multi touch four finger problem
Hey Guys,
I am having this shakiness problem while playing pubg mobile on Samsung S24 Ultra.
As you can see in the video after 45 seconds, you can clearly see the shakiness. Though it seems I moved the screen but it's not.
I have shown the touch points and it's only in 3 places. Whenever I touch the fire button, the screen shakes. The astonishing thing is, whenever I move my finger just on top the fire button (top left), without touching the fire button, screen shakes.
Gyroscope is turned off, camera rotation on ADS is also turned off.
Till now I was thinking my palm might have touched but in above test, I made sure I didn't and still the shakiness.
Any help on how to solve this shakiness issue? And why it occurs in the first place? Thankyou guys.
7 Replies
Try repairing the game, @Limitless Dimension
i know the reason 😂
go to settings, then click on the aim thing, “i forgot what’s it called” send a video about you inside of settings, cause i experienced this last year. it’s inside of your buttons, use the other ( fire ) button
that’s not the issue
Didn't work unformtunately
No. I know that. But that's not the issue. Infact even if I don't put any buttons there it shakes
Upon some research I found that, it does not happen when I play plugging the phone with charger
womp womp
When charger is removed the issue arises
Is this device issue or pubg app issue?
This is the bizarrest issue I have ever seen 😂
Let me create a handcam video so it's easy for you gyus to see. Just hovering over the screen it moves. Not even the need to touch the screen lol
Could you guys try one thing. What happens if you move the player joystick on left and again touch and move left screen. Meaning 2 simultaneous touch on left side of screen. In my case, in addition to player movement, the screen also moves.
Can you send the photo of your controls section in settings as well as the customize section, @Limitless Dimension
Or just say which one you have selected out of the three options
Do you still experience this in the latest version (version 3.1), @Limitless Dimension?