Musical Partner (WIP)

I am currently working on a new partner ability that works incredibly similar to the ocarina from Legend of Zelda: Ocarina of time. So far I've been able to set it up so the correct combo of buttons produces a specific result, but I haven't figured out how to map the different buttons pressed to specific notes from an instrument in-game. sfx_play_sound_with_params doesn't seem to work, as I can't find the ID for the instrument I want to play, and changing the pitchShift parameter doesn't seem to work. I was considering just making 5 different 1-note-long bgms as kind of a sloppy way of doing it, but if anybody knows a better way please let me know!
Amaroq Leareth
Amaroq Leareth74d ago
So… Paper Mario: Ocarina of Time?
Fewffwa
Fewffwa74d ago
yes