Not generating full 512 chunk render distance

I have only gotten the mod to work to a certain point. I want to get the cool visuals shown in the website and such. But this is as far as i can get. . . Any help?
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27 Replies
Kaypho
Kaypho3mo ago
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Kaypho
Kaypho3mo ago
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Kaypho
Kaypho3mo ago
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Kaypho
Kaypho3mo ago
i have allowed it to sit and render the scene but it is still the same? is this 512 render distance? it doesnt look like the picures ive seen online. . . am i doing something wrong?
Kaypho
Kaypho3mo ago
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Kaypho
Kaypho3mo ago
also its doing this. . .
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Kaypho
Kaypho3mo ago
the weird mystery line is showing the correct terrain which is interesting. . .
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Kaypho
Kaypho3mo ago
i generated the chunks aroudn that area and then left, the regular minecraft rendering chunks dissapeared and were not filled in by low LOD chunks. . . strange
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Kaypho
Kaypho3mo ago
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Kaypho
Kaypho3mo ago
yeah something isnt working correctly. . .
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Kaypho
Kaypho3mo ago
this is "64" RD
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MarijnIsN00B
MarijnIsN00B3mo ago
The clear water pack from vanilla tweaks is known to not work well with DH As in the LOD water and the real water not looking the same Also set your cpu load to the max and see if mc is using a lot of CPU in task manager, if not them its probably not generating anything for whatever reason
Kaypho
Kaypho3mo ago
My CPU seems to be at 100% even when it’s on minimal And ty for the water fix, that’s wasn’t very much of a concern for me though. But ty
MarijnIsN00B
MarijnIsN00B3mo ago
What kind of CPU do you have
Kaypho
Kaypho3mo ago
Ryzen 9 5950 X
Azure
Azure3mo ago
this is what my 512 looks like for your reference so you can tell when its done. if you go to dh settings > advanced > debug > debug wireframe and enable debug wireframe rendering and show world gen queue you can see where dh is in the process of loading. if you see a bunch of blue chunk markers after enabling it then you probably just need to wait. I set my CPU load on "I paid for my the whole cpu" and it took about 3-4 hours to fully generate the 512 distance.
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Azure
Azure3mo ago
your cpu is way better than mine though so it theoretically shouldnt take as long
Kaypho
Kaypho3mo ago
thank you, i will look into this tomorrow when i have time :Kaypho1L: that looks dope ASF btw, i hope i can get my game to look like that lol
Kaypho
Kaypho3mo ago
is it usually this slow?
Kaypho
Kaypho3mo ago
with this CPU?
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Kaypho
Kaypho3mo ago
im scared chat :TE_HUH:
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Azure
Azure3mo ago
this is pretty fast ngl
Kaypho
Kaypho3mo ago
oh :PauseMan: its weird how its using 100%cpu but only genning like 2 chunks at a time what can i turn down/off to make this faster? idrc about quality, just want to see far :TE_trollSmile: tried changing the "wold curvature" setting and it instacrashed my game lmao thats enough messing around for today time for rust :TE_Aware:
Azure
Azure3mo ago
you can try the nightly build its apparently slightly faster but obviously unstable
Certified P. Drizzy
nightly build also fixes those grid pattern on oceans
MarijnIsN00B
MarijnIsN00B3mo ago
@Kaypho | @ in replies Do you still need support or can I close this issue?
Kaypho
Kaypho3mo ago
you can close it. . . i think
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