Constant crashes in landscape mode, path scatter (1.6.0)

Hi, I'm working with path scatter projected on a landscape and I seem to be getting constant crashes in various scenarios. The logs always seem to say the same thing. This crash for example happens when I enter landscape mode.
[2024.03.09-14.27.41:100][725]LogCore: Error: Invalid input P=-nan(ind) Y=-nan(ind) R=nan to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=nan Z=nan W=-nan(ind)
[2024.03.09-14.27.41:100][725]LogCore: Error: Invalid input P=-nan(ind) Y=-nan(ind) R=nan to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=nan Z=nan W=-nan(ind)
[2024.03.09-14.27.41:100][725]LogCore: Error: Invalid input P=-nan(ind) Y=-nan(ind) R=nan to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=nan Z=nan W=-nan(ind)
[2024.03.09-14.27.41:100][725]LogCore: Error: Invalid input P=-nan(ind) Y=-nan(ind) R=nan to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=nan Z=nan W=-nan(ind)
[2024.03.09-14.27.41:100][725]LogCore: Error: Invalid input P=-nan(ind) Y=-nan(ind) R=nan to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=nan Z=nan W=-nan(ind)
[2024.03.09-14.27.41:100][725]LogCore: Error: Invalid input P=-nan(ind) Y=-nan(ind) R=nan to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=nan Z=nan W=-nan(ind)
[2024.03.09-14.27.41:100][725]LogCore: Error: Invalid input P=-nan(ind) Y=-nan(ind) R=nan to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=nan Z=nan W=-nan(ind)
[2024.03.09-14.27.41:100][725]LogCore: Error: Invalid input P=-nan(ind) Y=-nan(ind) R=nan to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=nan Z=nan W=-nan(ind)
[2024.03.09-14.27.41:100][725]LogCore: Error: Invalid input P=-nan(ind) Y=-nan(ind) R=nan to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=nan Z=nan W=-nan(ind)
[2024.03.09-14.27.41:100][725]LogCore: Error: Invalid input P=-nan(ind) Y=-nan(ind) R=nan to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=nan Z=nan W=-nan(ind)
[2024.03.09-14.27.41:100][725]LogCore: Error: Invalid input P=-nan(ind) Y=-nan(ind) R=nan to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=nan Z=nan W=-nan(ind)
[2024.03.09-14.27.41:100][725]LogCore: Error: Invalid input P=-nan(ind) Y=-nan(ind) R=nan to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=nan Z=nan W=-nan(ind)
[2024.03.09-14.27.41:100][725]LogCore: Error: Invalid input P=-nan(ind) Y=-nan(ind) R=nan to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=nan Z=nan W=-nan(ind)
[2024.03.09-14.27.41:100][725]LogCore: Error: Invalid input P=-nan(ind) Y=-nan(ind) R=nan to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=nan Z=nan W=-nan(ind)
[2024.03.09-14.27.41:100][725]LogCore: Error: Invalid input P=-nan(ind) Y=-nan(ind) R=nan to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=nan Z=nan W=-nan(ind)
[2024.03.09-14.27.41:100][725]LogCore: Error: Invalid input P=-nan(ind) Y=-nan(ind) R=nan to FRotator::Quaternion - generated NaN output: X=-nan(ind) Y=nan Z=nan W=-nan(ind)
5 Replies
Shadow Flex
Shadow Flex3mo ago
Continuation, showing its from the plugin:
[2024.03.09-14.27.41:182][725]LogOutputDevice: Warning: === FDebug::DumpStackTrace(): ===
[2024.03.09-14.27.41:182][725]LogOutputDevice: Warning:
[2024.03.09-14.27.41:182][725]LogOutputDevice: Warning: [Callstack] 0x00007ff8b73d3c33 UnrealEditor-Core.dll!UnknownFunction []
[2024.03.09-14.27.41:182][725]LogOutputDevice: Warning: [Callstack] 0x00007ffff04cc0a9 UnrealEditor-GraphNUnrealPlugin.dll!UnknownFunction []
[2024.03.09-14.27.41:182][725]LogOutputDevice: Warning: [Callstack] 0x00007ffff04cd972 UnknownFunction []
[2024.03.09-14.27.41:182][725]LogOutputDevice: Warning: [Callstack] 0x00007ffff04d69a4 UnrealEditor-GraphNUnrealPlugin.dll!UnknownFunction []
[2024.03.09-14.27.41:182][725]LogOutputDevice: Warning: [Callstack] 0x00007ff8b70e8cd5 UnrealEditor-Core.dll!UnknownFunction []
[2024.03.09-14.27.41:182][725]LogOutputDevice: Warning: [Callstack] 0x00007ff8b70e8a7c UnknownFunction []
[2024.03.09-14.27.41:182][725]LogOutputDevice: Warning: === FDebug::DumpStackTrace(): ===
[2024.03.09-14.27.41:182][725]LogOutputDevice: Warning:
[2024.03.09-14.27.41:182][725]LogOutputDevice: Warning: [Callstack] 0x00007ff8b73d3c33 UnrealEditor-Core.dll!UnknownFunction []
[2024.03.09-14.27.41:182][725]LogOutputDevice: Warning: [Callstack] 0x00007ffff04cc0a9 UnrealEditor-GraphNUnrealPlugin.dll!UnknownFunction []
[2024.03.09-14.27.41:182][725]LogOutputDevice: Warning: [Callstack] 0x00007ffff04cd972 UnknownFunction []
[2024.03.09-14.27.41:182][725]LogOutputDevice: Warning: [Callstack] 0x00007ffff04d69a4 UnrealEditor-GraphNUnrealPlugin.dll!UnknownFunction []
[2024.03.09-14.27.41:182][725]LogOutputDevice: Warning: [Callstack] 0x00007ff8b70e8cd5 UnrealEditor-Core.dll!UnknownFunction []
[2024.03.09-14.27.41:182][725]LogOutputDevice: Warning: [Callstack] 0x00007ff8b70e8a7c UnknownFunction []
It seems to be related to the random spin property in the path scatter. Crashes get reduced significantly if it's set to 0 (was set to 45).
Adnan Chaumette
Adnan Chaumette3mo ago
@Balu any clue what this might be?
spatiotemporal
spatiotemporal3mo ago
reprod, will be in next hotfix
Shadow Flex
Shadow Flex3mo ago
I'm not sure 1.6.1 was the hotfix you meant, but I'm just noting that it's still crashing.
spatiotemporal
spatiotemporal3mo ago
yeah it wasn't, that build was sooner created than the fixy for this