It looks like it only works with folders

It looks like it only works with folders with 3 or less assets. If a folder has 4 assets i get a warning saying it may take some time, and then nothing happens.
39 Replies
Synaesthesia
Synaesthesia•14mo ago
@Balu will know what's going on here. In the interim, can I get ya to attach a photo of the output log after you try running the AI tagging?
Sitta
SittaOP•14mo ago
Sitta
SittaOP•14mo ago
There is something happening in the background because the CPU load goes up, but no results.
spatiotemporal
spatiotemporal•14mo ago
there should be a log w/ in your project's folder inside of Saved/Logs with the same name as your project but there's an appended _2 at the end or something similar (_2-backup...) can you send those?
Sitta
SittaOP•14mo ago
Sitta
SittaOP•14mo ago
spatiotemporal
spatiotemporal•14mo ago
can you try using: r.HDR.EnableHDROutput 0 and then rerender?
Sitta
SittaOP•14mo ago
what do you mean by re-render? I'm just trying to AI tag assets
spatiotemporal
spatiotemporal•14mo ago
recompute i mean its midnight already i cant well think :d
Sitta
SittaOP•14mo ago
tried. computing with no results.
spatiotemporal
spatiotemporal•14mo ago
hmmm
Sitta
SittaOP•14mo ago
hehe, no worries. was just confused a bit
spatiotemporal
spatiotemporal•14mo ago
can you resend the latest log of that?
spatiotemporal
spatiotemporal•14mo ago
because you have an error that should only be possible if you have this on
Sitta
SittaOP•14mo ago
I am using a blank Archviz template
No description
Sitta
SittaOP•14mo ago
and I only migrated some trees from another project trying to create a library
spatiotemporal
spatiotemporal•14mo ago
yeah its not saved between sessions it seems
spatiotemporal
spatiotemporal•14mo ago
go to your {ProjectFolder}/Config there's a DefaultEngine.ini add these at the bottom:
r.HDR.EnableHDROutput=0
r.HDR.EnableHDROutput=0
with 0! šŸ˜„ and try again
Sitta
SittaOP•14mo ago
still just computing
No description
spatiotemporal
spatiotemporal•14mo ago
did you restart unreal?
Sitta
SittaOP•14mo ago
yep
spatiotemporal
spatiotemporal•14mo ago
what happens if you type in r.HDR.EnableHDROutput?
Sitta
SittaOP•14mo ago
r.HDR.EnableHDROutput = "0" LastSetBy: ProjectSetting
spatiotemporal
spatiotemporal•14mo ago
interesting
Sitta
SittaOP•14mo ago
I tried deleting 3 assets from that folder and as soon as i only have 3 it works
spatiotemporal
spatiotemporal•14mo ago
will look into it tomorrow, but its crashing in a render layer within unreal
Sitta
SittaOP•14mo ago
No description
spatiotemporal
spatiotemporal•14mo ago
yeah as that calculate inside your unreal, not as a separate instance so it looks up your unreal until its done and afaik we dont have the option exposed to render everything within a session(fully locking unreal)
Sitta
SittaOP•14mo ago
tagging isn't great for foliage it seems, but i plan on adding my own tags anyway
No description
Sitta
SittaOP•14mo ago
and the preview/thumbnail is also strange. after the 1st compute i got the previews you see on the left. when i re-computed the preview in the details improved, but in the library it's still the old thumbnail...
No description
Sitta
SittaOP•14mo ago
nevermind that. after an engine re-start the thumbnails changed
Adnan Chaumette
Adnan Chaumette•14mo ago
CC'ing @Costantino - CTO here as well. Fyi @Sitta we'll be revamping our AI stack from the ground up in the near future, which will make tagging much faster and more accurate.
Sitta
SittaOP•14mo ago
any updates on this?
spatiotemporal
spatiotemporal•14mo ago
not yet as cant reproduce this anywhere, might need your help in it, added you as friend
Sitta
SittaOP•14mo ago
Looks like the 3DConnexion (3D mouse) plugin was the issue. AI tagging works after disabling the plugin.

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