surrounding lods don't increase in resolution as the player gets closer
Lods progressively get lower detail as they get farther from the player, however as I fly forward the lods around me don't increase in resolution to maintain this. instead they behave more as though the detail gets lower the further from the center of the world they are.
mod list:
├── BadOptimizations-2.1.0.jar
├── c2me-fabric-mc1.20.4-0.2.0+alpha.11.58.jar
├── cloth-config-13.0.121-fabric.jar
├── DistantHorizons-fabric-2.0.2-a-dev-1.20.4.jar
├── DungeonsArise-1.20.1-2.1.57-fabric-release.jar
├── DynamicSurroundings-Fabric-1.20.4-0.3.3.jar
├── fabric-api-0.96.4+1.20.4.jar
├── ImmediatelyFast-Fabric-1.2.10+1.20.4.jar
├── indium-1.0.30+mc1.20.4.jar
├── iris-mc1.20.4-1.7-alpha.1-ba8b16d4.jar
├── Ksyxis-1.2.2.jar
├── lithium-fabric-mc1.20.4-0.12.1.jar
├── modmenu-9.0.0.jar
├── noisium-1.0.2+mc1.20.x.jar
├── nvidium-0.2.6-beta.jar
├── sodium-fabric-0.5.8+mc1.20.4.jar
├── tectonic-fabric-1.20-v2.2.jar
├── threadtweak-fabric-1.20.4-0.1.2.jar
├── vmp-fabric-mc1.20.4-0.2.0+beta.7.138-all.jar
└── WI-Zoom-1.5-MC1.20.4.jar
logs dont have any interesting information
video and screenshots below
mod list:
├── BadOptimizations-2.1.0.jar
├── c2me-fabric-mc1.20.4-0.2.0+alpha.11.58.jar
├── cloth-config-13.0.121-fabric.jar
├── DistantHorizons-fabric-2.0.2-a-dev-1.20.4.jar
├── DungeonsArise-1.20.1-2.1.57-fabric-release.jar
├── DynamicSurroundings-Fabric-1.20.4-0.3.3.jar
├── fabric-api-0.96.4+1.20.4.jar
├── ImmediatelyFast-Fabric-1.2.10+1.20.4.jar
├── indium-1.0.30+mc1.20.4.jar
├── iris-mc1.20.4-1.7-alpha.1-ba8b16d4.jar
├── Ksyxis-1.2.2.jar
├── lithium-fabric-mc1.20.4-0.12.1.jar
├── modmenu-9.0.0.jar
├── noisium-1.0.2+mc1.20.x.jar
├── nvidium-0.2.6-beta.jar
├── sodium-fabric-0.5.8+mc1.20.4.jar
├── tectonic-fabric-1.20-v2.2.jar
├── threadtweak-fabric-1.20.4-0.1.2.jar
├── vmp-fabric-mc1.20.4-0.2.0+beta.7.138-all.jar
└── WI-Zoom-1.5-MC1.20.4.jar
logs dont have any interesting information
video and screenshots below