Tell god to stop touching my mountain.

1.20.1 Latest Iris DH compatibility build, latest Distant Horizons Nightly Build. I should note the issue fixes itself after you go over and update the chunks. Mods are: 🟩 Distant Horizons (Obviously) Chunk Loading Optimization Mods 🟩 Concurrent Chunk Management Engine Compatible with Distant Horizons if you disable Distant Generation. 🟩 Starlight 🟩 Noisium Optimization Mods + Bugfixes 🟩 Sodium 🟩 Indium 🟩 Iris 🟩 Continuity 🟩 Entity Model Features 🟩 Entity Texture Features 🟩 FerriteCore 🟩 Krypton 🟩 Lithium 🟩 fix GPU memory leak
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93 Replies
cola98765
cola98765β€’5mo ago
I saw those screenshots before, and was thinking... theory 1: Try resetting the render cashe (the easiest place I found was in DH settings under graphics there is setting about transparency mode. Cycle it back to complete) the problem appears to be with shading of the sides of the blocks, but I'm not sure theory 2: could you set it to night and tell me if they are not glowing as if they are fully lit? it is unlikely considering placing torches all around should not affect it during the day Either way this issue apepars to affect entire 4x4 chunk sectionns at the time
Sarge
Sargeβ€’5mo ago
Hello again cola :Cool:
cola98765
cola98765β€’5mo ago
theory3: this actually looks more like blur than anything to do with DH itself
Sarge
Sargeβ€’5mo ago
Oh yeah huh. You’re right Now that I zoom in I can see the blur
cola98765
cola98765β€’5mo ago
the increase in brighness would track with disabling of SSAO DH has
Sarge
Sargeβ€’5mo ago
I’m cooking breakfast for my roommate right now but I’ll get the results to you in ~5 minutes
Sarge
Sargeβ€’5mo ago
ehg
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cola98765
cola98765β€’5mo ago
threee eggies I wonder what would happen if you were to turn on shaders, see if the bug is still somewhat visible, reload shaders [R], and turn them off
Sarge
Sargeβ€’5mo ago
Okay the household is fed
cola98765
cola98765β€’5mo ago
the reason why it dissapears after you go over them is becasue whenever you load a chunk it gets sent as an update, resetting the section in render pipeline
Sarge
Sargeβ€’5mo ago
This is it from last night with shaders
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Sarge
Sargeβ€’5mo ago
hold on I'm booting up MC so I can try what you suggested I figured out the problem, cola These bright spots are generated when I use Bliss.. sending pic of process
Sarge
Sargeβ€’5mo ago
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Sarge
Sargeβ€’5mo ago
step 1. no issue (no shaders yet) step 2 turn on shaders (notice how the chunks g- those images are out of order shoot Okay well basically when I turn on bliss the chunks update as the brighter ones And then that brightness stays after I disable the shader too reloading the shader does not fix it
cola98765
cola98765β€’5mo ago
I see does not explain the blur, but resetting the render cashe might help?
Sarge
Sargeβ€’5mo ago
How do you do that again? I just ate breakfast and am lethargic of the brain
cola98765
cola98765β€’5mo ago
dh settings -> graphics -> (advanced ?) -> transparency mode and cycle though it
Sarge
Sargeβ€’5mo ago
got it let me generate some of those bright chunks real quick so that I can test it nope not under advanced graphics
Sarge
Sargeβ€’5mo ago
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cola98765
cola98765β€’5mo ago
and under normal graphics?
Sarge
Sargeβ€’5mo ago
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cola98765
cola98765β€’5mo ago
qaulity
Sarge
Sargeβ€’5mo ago
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Sarge
Sargeβ€’5mo ago
oh you meant like
cola98765
cola98765β€’5mo ago
that one
Sarge
Sargeβ€’5mo ago
I thought you meant a d- my brain is smooth right now I had an 8:30 AM class today please cut slack
cola98765
cola98765β€’5mo ago
no problem, I'm at work and woking this issue from memory
Sarge
Sargeβ€’5mo ago
yeah but having to cycle every time I generate the glowing chunks which is every time I do shaders There's gotta be a better way
cola98765
cola98765β€’5mo ago
only when you change mode sharer<->no shader
Sarge
Sargeβ€’5mo ago
which is constantly
cola98765
cola98765β€’5mo ago
which is not typical use case
Sarge
Sargeβ€’5mo ago
I toggle shaders every like 5 seconds :reducedtoatoms:
cola98765
cola98765β€’5mo ago
I understand
Sarge
Sargeβ€’5mo ago
Alright so it's a specific problem not worth really going into, understood I'll just use the workaround you gave me Thanks
cola98765
cola98765β€’5mo ago
that's the mitigation of the issue figuring out what actually changes is another story
Sarge
Sargeβ€’5mo ago
:ioa:
cola98765
cola98765β€’5mo ago
light mode idk if under quality or where, there is setting about light mode
Sarge
Sargeβ€’5mo ago
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cola98765
cola98765β€’5mo ago
it is not about sky/block light, but per face fake shadows yeah
Sarge
Sargeβ€’5mo ago
minecraft, old, none
cola98765
cola98765β€’5mo ago
if you set it to none, all LOD area should be flat shaded is that the same bright you see in bug?
Sarge
Sargeβ€’5mo ago
we're about to find out waiting for several thousand blocks worth of DH to load rn
Sarge
Sargeβ€’5mo ago
looks like that fixed it
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cola98765
cola98765β€’5mo ago
OK
Sarge
Sargeβ€’5mo ago
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cola98765
cola98765β€’5mo ago
at night is a hard comparison
Sarge
Sargeβ€’5mo ago
day
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Sarge
Sargeβ€’5mo ago
Oh I see it now
Sarge
Sargeβ€’5mo ago
they all look like the bright ones now
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Sarge
Sargeβ€’5mo ago
mkay so it was a weird thing where some of the DH LODs were getting no shading when they should have been getting minecrat shading?
cola98765
cola98765β€’5mo ago
per face shading is baked into the graphics buffer as it predated use of internal shaders for sky/block light shaders disable that that's why it requires a buffer cleanup
Sarge
Sargeβ€’5mo ago
Thank you cola πŸ™‚ I usually try not to ask stupid questions but today was an exception
cola98765
cola98765β€’5mo ago
and reason why individual blocks are visible at all is because SSAO is working really hard to make concave corners visible It's a valid problem and makes me wonder if it should not be handled by internal shader to begin with essentially. most shaders that use shadows disable that in vanilla chunks as well. so NONE setting is what shader wants OLD might be forcing on what vanilla has while MINECRAFT is autodetecting it looking at variables that affwect vanilla blocks naming only makes sense if you know we used to force it on and it should be "none; force; auto"
Sarge
Sargeβ€’5mo ago
cola may I present to you
Sarge
Sargeβ€’5mo ago
3 FPS: a case study
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Sarge
Sargeβ€’5mo ago
also banding on the mountains, a story of xonk going mental
cola98765
cola98765β€’5mo ago
to devs: potential solution 1: autodetect changes in shading values, and invalidate render cashe when that happens potential solution 2: make it a shader beside sky/block light, so it shanges instantly aliasing artifacts when moving?
cola98765
cola98765β€’5mo ago
oh
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Sarge
Sargeβ€’5mo ago
I'm standing still :cronged:
Sarge
Sargeβ€’5mo ago
that too but also when standing still
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Sarge
Sargeβ€’5mo ago
wait wait let me show you when I move it actually looks kinda cool
Sarge
Sargeβ€’5mo ago
Sarge
Sargeβ€’5mo ago
behold
cola98765
cola98765β€’5mo ago
I think it's a mix of aliasing (light top dark sides) with struggling SSAO
Sarge
Sargeβ€’5mo ago
can I turn it off :1stFG_Trollfacesmile:
cola98765
cola98765β€’5mo ago
well LOD shading: NONE SSAO: off but even then the shader shadows (and it's AO) will casue it
Sarge
Sargeβ€’5mo ago
so no fix
cola98765
cola98765β€’5mo ago
only real solution is SSAA
Sarge
Sargeβ€’5mo ago
What? I got a bot message for that? you have to be kidding me does bliss have?
cola98765
cola98765β€’5mo ago
old bot was worse
Sarge
Sargeβ€’5mo ago
here's what I've got take it or leave it
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Sarge
Sargeβ€’5mo ago
:cou:
Sarge
Sargeβ€’5mo ago
if I kill this
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Sarge
Sargeβ€’5mo ago
maybe
cola98765
cola98765β€’5mo ago
TAA turned up a lot might make it look better when moving, but not so much when stationary (but will casue ghosting at that point)
Sarge
Sargeβ€’5mo ago
found the option
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Sarge
Sargeβ€’5mo ago
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Sarge
Sargeβ€’5mo ago
SSGI did funny
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cola98765
cola98765β€’5mo ago
never did check those optinos as they are listed as not working with LODs (in DH specific options)
Sarge
Sargeβ€’5mo ago
oh nvm then
cola98765
cola98765β€’5mo ago
no no... this actually looks good I caved in to propaganda and never tested while complaining that shadows are bright
Sarge
Sargeβ€’5mo ago
how's this for ya
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Sarge
Sargeβ€’5mo ago
SSGI go kaboof
cola98765
cola98765β€’5mo ago
yeah right AO here is more about minimum light and this is just as good as disabled
Sarge
Sargeβ€’5mo ago
:troll_crazy:
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Sarge
Sargeβ€’5mo ago
oh ok will disable it
Sarge
Sargeβ€’5mo ago
disabled
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Sarge
Sargeβ€’5mo ago
nvm doesn't make a difference
cola98765
cola98765β€’5mo ago
to fight banding you should play with TAA it feels like that blending factor is how strong it is supposed to be
Sarge
Sargeβ€’5mo ago
turned it to max bands are still there but now my world is vibrating
Sarge
Sargeβ€’5mo ago
Azure
Azureβ€’5mo ago
what generation mods did you use for that? those mountains look great