Setting the Pivot

Hi everyone! Question regarding exporting scenes to Unity: Is it possible to manually set the pivot point of the OpenBrush scene I've painted? Whenever I import my .glb's into Unity, the pivot is sooooooo far off from the objects, (probably due to flying around in OpenBrush?) that it's impossible to deal with them at all, nevermind placing them carefully in a Unity scene. 😦
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