weird LOD chunk generation
this is in,
1.20.1
only fabric api and distant horizons,
and singleplayer
basically, instead of like normal rendering where it goes like cloest chunks get rendered, the lod chunks for some reason will do this where its like sporadic/random, which is strange.
this time spesifically screenshot is from me playing on a mac, but ive had same problem with a windows pc
anyone knows why this happens?
1.20.1
only fabric api and distant horizons,
and singleplayer
basically, instead of like normal rendering where it goes like cloest chunks get rendered, the lod chunks for some reason will do this where its like sporadic/random, which is strange.
this time spesifically screenshot is from me playing on a mac, but ive had same problem with a windows pc
anyone knows why this happens?
