LOD's different for Multiplayer vs Single player, LOD showing up sooner
So im playing on a server, and the mountain shown here's LOD is very prevalent when your up close to it, not that far. Shows as all green, but when you get close, the textures properly come in. but go away again when you walk awy.
But I switch to a single player world, without changing settings, and I can go super far out, and still see the brown block's with their green tops. Is this possibly just due to the server's distance settings set low? Or is there a setting I can adjust.
1.20.1 for both. Shaders disabled. LOD Render distance set to 256 quality set to high, cpu balanced
But I switch to a single player world, without changing settings, and I can go super far out, and still see the brown block's with their green tops. Is this possibly just due to the server's distance settings set low? Or is there a setting I can adjust.
1.20.1 for both. Shaders disabled. LOD Render distance set to 256 quality set to high, cpu balanced



Solution
It is due to the server render distance, looks like the server may be capping it at 8 chunks.