Overloading machine?

Hey is it all normal for DH to crash if I were to load too many chunks in at once? Is this due to not there being enough memory?
2 Replies
dannylewastaken
dannylewastaken3mo ago
[29Mar2024 19:03:37.495] [Render thread/INFO] [com.mojang.blaze3d.platform.GlDebug/]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Buffer name does not refer to an buffer object generated by OpenGL.'
[29Mar2024 19:03:37.495] [Render thread/INFO] [com.mojang.blaze3d.platform.GlDebug/]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Buffer name does not refer to a buffer object generated by OpenGL.'
[29Mar2024 19:03:37.503] [GLProxy-Worker-Thread/WARN] [DistantHorizons-GLBuffer/]: Attempted to destroy invalid buffer [687], remaining: [458]
[29Mar2024 19:03:38.631] [DH-World Gen Thread[65]/INFO] [LodWorldGen/]: setup: PT0.0001626S
structStart: PT0.0000663S
structRef: PT0.0012811S
biome: PT0.064311S
noise: PT1.9527513S
surface: PT0.4466391S
carver: PT0.0000004S
feature: PT3.1178142S
light: PT8.9760137S
cleanup: PT0.2857697S

[29Mar2024 19:03:38.820] [GLProxy-Worker-Thread/WARN] [DistantHorizons-GLBuffer/]: Attempted to destroy invalid buffer [289], remaining: [516]
[29Mar2024 19:03:37.495] [Render thread/INFO] [com.mojang.blaze3d.platform.GlDebug/]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Buffer name does not refer to an buffer object generated by OpenGL.'
[29Mar2024 19:03:37.495] [Render thread/INFO] [com.mojang.blaze3d.platform.GlDebug/]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Buffer name does not refer to a buffer object generated by OpenGL.'
[29Mar2024 19:03:37.503] [GLProxy-Worker-Thread/WARN] [DistantHorizons-GLBuffer/]: Attempted to destroy invalid buffer [687], remaining: [458]
[29Mar2024 19:03:38.631] [DH-World Gen Thread[65]/INFO] [LodWorldGen/]: setup: PT0.0001626S
structStart: PT0.0000663S
structRef: PT0.0012811S
biome: PT0.064311S
noise: PT1.9527513S
surface: PT0.4466391S
carver: PT0.0000004S
feature: PT3.1178142S
light: PT8.9760137S
cleanup: PT0.2857697S

[29Mar2024 19:03:38.820] [GLProxy-Worker-Thread/WARN] [DistantHorizons-GLBuffer/]: Attempted to destroy invalid buffer [289], remaining: [516]
ugh i guess i need to process by elminination hmm new update
dannylewastaken
dannylewastaken3mo ago
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