LOD's won't recognize TP

I've tried resetting my game, texture packs and the mod itself, anyone know why the lods still dont recognize the resource pack?
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8 Replies
capta1nseal
capta1nseal3mo ago
This is actually intentional, and increases performance and decreases complexity of DH. Only way to make it less obvious is increasing vanilla/normal render distance and increasing LOD quality settings, both of which lower performance
fabian
fabian3mo ago
i see my rtx 4050 isnt gonna hold too well
capta1nseal
capta1nseal3mo ago
The brightness of the colours does look a bit odd though, this may be something editable in DH graphics settings
TheNewSky
TheNewSky3mo ago
Yea they def shouldn’t be that bright but the LODs can only be solid colors You can enable noise over the LODs to make it look like there’s texture In the graphics settings somewhere
fabian
fabian3mo ago
i actually dont think its a dh issue i believe it is just the biome
Mati
Mati2mo ago
i think it's txt pack issue
MarijnIsN00B
MarijnIsN00B2mo ago
Try deleting your old LOD data /lodstored
YAGPDB.xyz
YAGPDB.xyz2mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/