Fuzzy LODs with AO

Looks like some sort of SSS or AO related, less noticeable with shaders unless zooming in
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15 Replies
SPINZ
SPINZ•3mo ago
still noticeable with shaders
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SPINZ
SPINZ•3mo ago
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Yeshi
Yeshi•3mo ago
highly likely ssao being wacky does this still happen when ssao is disabled? just to confirm
SPINZ
SPINZ•3mo ago
it does with the water
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TheNewSky
TheNewSky•3mo ago
If you go into the advanced options -> graphics -> ambient occlusion and turn down blur radius the fuzziness should go away. I personally set blur radius to 0 and increased sample count to 18. I think ambient occlusion doesn't work with shaders rn. At least with bliss it doesn't.
SPINZ
SPINZ•3mo ago
i've tried all sorts of combinations of the ao settings and none worked right
SPINZ
SPINZ•3mo ago
noise textures arent working everywhere either
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hardester
hardester•3mo ago
What modpack are you using. There are multiple mods in here that have rendering issues when paired with Iris 1.7. Wakes and Better Clouds are the few that I know off the top of my head.
Mati
Mati•3mo ago
rejoin the world. also delete immediataly fast mod, it had issues for me
SPINZ
SPINZ•3mo ago
forgot i had had noise intensity set to 0 while testing 💀 the main issue still persists though, even without all the rest of my mods the only solution i've come up with that only partially works is qdaa which gets problematic with everything else still having the issue with the water too Bump
Puhpine
Puhpine•3mo ago
ive had similair issues shortly after turning off shaders, for me it always fixed itself within one to two minutes. It doesn't for you?
SPINZ
SPINZ•3mo ago
No, never Regardless of whether or not shaders were on before i still can't get any ao settings to work, it's always either fuzzy or no ao at least the water issue is gone after a fresh install
cola98765
cola98765•3mo ago
if you keep changing shaders off/on you gonna get this problem the per face shading is baked into face color, so when the shader turns on DH has to rebuild the current render data with new per face shading (as most shaders disable that) Actually? no... that doesn't look like it it eplains why only parts of the mountains here are shaded tho and the mountains here are result of SSAO trying to make the individual blocks visible at all did you boost the noise intensity? try rejoining the world without changing shader settings too much and see if that smooth area remains
SPINZ
SPINZ•3mo ago
Here i had ao off for testing, the shaded part of the mountain is real chunks And i already fixed the noise textures
cola98765
cola98765•3mo ago
looking at the chunk patterns I refuse to believe that shaded mountain there was real... perhaps the part at the very bottom of the screen