LODs too bright with Continuity

Hi guys, trying to use "Conquest Reforged" mod, it requires "Continuity" to work, unfortunately when "Continuity" is enabled the LODs lose their smooth transition and the spruce tree leaves are very bright which stands out, happens both with and without shaders. Attaching two pics.
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Solution:
It seems like setting the brightness of the LOD to 0.8 makes it look a little bit better but unfortunately it does not seem like there is a fix 😦
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3 Replies
Miki_P98
Miki_P98•3d ago
That looks like resourcepack of shader issue I see it the LODs are the same colour on both so DH works as it should, as DH only uses the top texture to determine the color, and the top texture does not chnage with Continuity Continuity alowes the resourcepack to probably add some more textures layers or something that are darker The resourcepack should match the darkenss of the top texture to the rest of the textures Nothing you can do DH side, and I doubt DH will change what textures it uses any time soon
vhagar122
vhagar122OP•3d ago
Hello, thanks for your reply!
Solution
vhagar122
vhagar122•3d ago
It seems like setting the brightness of the LOD to 0.8 makes it look a little bit better but unfortunately it does not seem like there is a fix 😦

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