Road Projection - Floating
Also, why could my road floating be floating above my Landscape when I set it to project onto my Landscape? There isn't any collision under where it's floating.
5 Replies
Hey!
Your landscape, is that a normal UE landscape?
Is it the same occurrence everywhere on your landscape?
Do you get the same if you try a road on a flat plane?
Lastly, a video showing the occurrence and adjusting the road tool settings, while having the UE output log open, would be great! Thanks!
It is a UE Landscape and it happens everywhere. I will try with a flat plane, and also send a video later this morning. Thank you!
Thanks, sounds good!
It seems to be working this morning, odd! I'll let you know if the error comes up again. Can I reference any Spline Actor in my scene? I also realise that it's a Procedural Mesh that's being generated, but is there anyway that that mesh can write to an RVT? I like to use my paths to write to an RVT that I use to mask my Landscape Grass. I would use Proximity in Dash, but I find if I use that tool to fill my whole Landscape with dense grass, it's super slow.
Can I reference any Spline Actor in my scene? - I believe so, but I am not an expert in UE overall, so if you run into some problems let me know and I will chat with the devs!
Yep it is procedural, you can easily convert it to a normal Static mesh, by just searching for Procedural to Static, but not sure if that helps you? Don't know anything about RVT unfortunately.
Yee if you use high density and/or a large landscape, it can get slow, to combat that you could use larger grass patches, to make sure there is less stuff being scattered. And if you are using world partition, it might be a good idea to convert our scatter instance to UE foliage, you can read a bit more here about conversion: https://discord.com/channels/826908885024636989/1205085869212569620
What tool/solution do you use instead of Surface Scatter to get much grass with better performance? If I may ask 🙂