Improvements for upload own libraries

Hi! Despite that Dash is an amazing tool. I think that managing libaries is not very intuitive at the moment. One of the things that I realized is that when you compute certain assets, those are not immediately load in another simultaneously open project. It would be cool a refresh update button if is possible, so you don’t have to close the project and open it again. I know that it’s not a big deal, because once you compute the assets, those will be available in any project every time. But for me, it took me a while to realize that I have to restart the project to see the assets available and was a bit of a pain :p.
5 Replies
Adnan Chaumette
Adnan Chaumette7mo ago
cc @Costantino - CTO
OllieNFT
OllieNFT7mo ago
If you want some more feedback, let me know I let you know a few more drawbacks that I found! Amazing work you doing anyways 😊
Adnan Chaumette
Adnan Chaumette7mo ago
Keep it coming Ollie! 😃 We need all the feedback we can get 🙏
OllieNFT
OllieNFT7mo ago
Perfect! I think that in terms engagement, because we re talking about a susbscription method...And we now how difficult it is to convince people to be willing to do so. The trial is the most important stage, and the workflow have to be so straightforward. 1. For the learning process, all what i found is video tutorials, and despite that I think is the best method to teach people, the videos do not cover the whole thing. It would be cool if some kind of documentation it's provided, so you can find easily the specific info that you are looking for. 2. Once again, to be able to organize assets, I think that it would be cool at least a depth tutorial. I might be a bit dummy :P, and took me a while to get it to work... In fact, I still learning about it. 3. Dash it's a tool that demands a really good machine, If you get crazy with scattering, the project suffers a lot (I have an RTX 4090), and it 's completly understandable. I guess that another big tutorial for optimization would be great! Is it possible to convert the scatter actor into a static mesh and be place at the same place in the map and the outliner? Things like that... I see that it's an option that says ''OPTIMIZE MESH'' but i see no difference... As I said, awhole tutorial would be perfect! Ah!! And, this is a personal thing, but I would like to see more options for organization. I personally would prefer that I could integrate the open windows with the Unreal Interface, so I could have Dash tabs next to my other windows. Anyways, sorry for the speech 😛 I just do it because I see the potential and I want you to see you growing. And once again I think that DASH it's a game changer in so manyways. Thanks for the effort you putting on it! Hey Guys! Hello Again. Is it possible to load library assets to the content folder without dragging them into the level? Cheers
Costantino
Costantino7mo ago
Hello, it's not available as direct action, but it's what happens behind the scenes when you drag something. - Acquire the related resources if not already part of the project - Spawn the asset in the scene What scenario are you seeing using it and what workflow would you want to have from this?
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