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DH
Distant Horizons
•
2y ago
•
3 replies
Mew King
Shaders only within real render distance
I use complementaryReimagined shaders and DH 2
.0
.1
. The shaders can only be seen within the 12 chunks of my own render distance and there is a harsh border where my render distance and the LOD chunks meet
. Any ways to fix this
?
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