DH Unloading LODs within Render Distance

The video more or less sums up the issue - basically I have a 256 chunk render distance but moving around is unloading chunks that should still be within the render distance. This is only happening to "recently" generated LODs (If I relog then the chunks I've previously generated no longer have this issue, but any newly generated chunks have this issue again).

This is in Fabric 1.21, I've been using Fabric 1.20 for quite some time without these issues. This is on multiplayer, and I do have a large mod list but I don't believe any of them to be the cause here (I've already checked the available incompatibilities list).

Does anyone know what's causing this/how to fix it? Any help at all is deeply appreciated, thank you!
Solution
For me it alny happens in a fresh world that generates a lot of LODs at once, when I'm later playing the world and exploring slower I don't have this problem
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