Does anyone think Mojo could be great for Game Development?
It's faster than Python and C++ (on certain occasions).
Did anyone think of ways it could become used for Game Dev?
Did anyone think of ways it could become used for Game Dev?
mojo base game engine, not just integrate into Unreal or Unity , Unreal and Unity are OOP base, but i think mojo is becoming to be a Functional Program Base language, and now , the modern game engines are more likely to use ECS system to build the game, eg. Bevy (rust base game engine), so I prefer to have a company create an exclusive mojo base game engine.here is the output you asked formojo baseFunctional Program BaseECS systemhere is the output you asked forimport some_C_engine as game_engine
fn main() raises:
game_engine.start_and_never_mojo_again( ":(" )