Render error with non-solid blocks

When LODs change for normal chunks, I can clearly see this visual bug with fences, glass panes, torches etc. When you move back a little just so the chunk is visible like normal, but only non solid-blocks are displayed as LODs. How can I fix this?
13 Replies
ZenZoya
ZenZoya3mo ago
Seem like Overdraw Prevention Can i see Dh settings > advance > Graphics > Advance Graphics?
Second Cog
Second Cog3mo ago
No description
Second Cog
Second Cog3mo ago
Prevention is only changes distance of this. The effect itself is not disappear
ZenZoya
ZenZoya3mo ago
Try setting the value to like 0.1
Second Cog
Second Cog3mo ago
I see non-solid blocks as LODs even closer
Certified P. Drizzy
you can increase that value til you're comfortable with the visual
Second Cog
Second Cog3mo ago
1.0 is a limit It's still uncomfortable Why I see all blocks normally except non-solid ones? Like I'm literally standing on fully loaded structure and it's parts just act like this
Second Cog
Second Cog3mo ago
BackSun
BackSun3mo ago
DH renders everywhere, including inside of vanilla chunks. Increasing your vanilla render distance / vanilla overdraw is the only solution.
Second Cog
Second Cog3mo ago
Is there no planned option to ignore non-solid blocks for render in the future updates? Personally I would like to avoid rendering trapdoors, fences etc. LODs would look better without it for me
BackSun
BackSun3mo ago
Not currently, no
Second Cog
Second Cog3mo ago
:(
PatoviiNet
PatoviiNet3mo ago
Don’t worry, same thing happens when your render distance is 20 chunks away and you zoom in at the edge of dh and your rd. Makes round holes in Minecraft