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⛄ R74n / Sandboxels
•
2y ago
nousernamefound
yes
yes
⛄ R74n / Sandboxels
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S
sacred-rose
yes
P
popular-magenta
•
5/2/24, 9:14 PM
How
?
N
nousernamefound
OP
•
5/2/24, 9:14 PM
wdym how
.
P
popular-magenta
•
5/2/24, 9:14 PM
and how do I call upon said variable
N
nousernamefound
OP
•
5/2/24, 9:14 PM
just dont type variable
P
popular-magenta
•
5/2/24, 9:14 PM
How do me rename
P
popular-magenta
•
5/2/24, 9:14 PM
Oh
N
nousernamefound
OP
•
5/2/24, 9:14 PM
just type something else
N
NoenD
•
5/2/24, 9:14 PM
䷬
P
popular-magenta
•
5/2/24, 9:14 PM
so I could literally put meese
?
P
popular-magenta
•
5/2/24, 9:14 PM
Messe
= best variable
N
nousernamefound
OP
•
5/2/24, 9:14 PM
yea
P
popular-magenta
•
5/2/24, 9:14 PM
And how to call uponith said variable
N
nousernamefound
OP
•
5/2/24, 9:14 PM
you can call upon it by doing pixel
.variable
N
nousernamefound
OP
•
5/2/24, 9:14 PM
or whatever u called it
P
popular-magenta
•
5/2/24, 9:15 PM
kk
P
popular-magenta
•
5/2/24, 9:15 PM
so if pixel
.variable
= meese would check if it equals meese
?
N
nousernamefound
OP
•
5/2/24, 9:16 PM
yea
N
nousernamefound
OP
•
5/2/24, 9:16 PM
well no you need two or three equal signs
N
nousernamefound
OP
•
5/2/24, 9:16 PM
if
(pixel
.variable
= moose
) would set the variable of that pixel to moose
P
popular-magenta
•
5/2/24, 9:18 PM
yeah
P
popular-magenta
•
5/2/24, 9:18 PM
ik dw
P
popular-magenta
•
5/2/24, 9:18 PM
was an example
S
sacred-rose
if (pixel.variable = moose) would set the variable of that pixel to moose
P
popular-magenta
•
5/2/24, 9:19 PM
wait set the variable
?
P
popular-magenta
•
5/2/24, 9:19 PM
dont u mean value of variable
?
N
nousernamefound
OP
•
5/2/24, 9:19 PM
doesnt that mean the exact same thing
P
popular-magenta
•
5/2/24, 9:21 PM
ohh
S
sacred-rose
doesnt that mean the exact same thing
P
popular-magenta
•
5/2/24, 9:21 PM
idk im dumb
P
popular-magenta
•
5/2/24, 9:21 PM
tyyy
! The
“water
” generator is diesel and gas gens
S
sacred-rose
doesnt that mean the exact same thing
P
popular-magenta
•
5/2/24, 9:23 PM
how do I remove an element
?
P
popular-magenta
•
5/2/24, 9:23 PM
or change it to nothing
N
nousernamefound
OP
•
5/2/24, 9:23 PM
delete elements
.water
P
popular-magenta
•
5/2/24, 9:24 PM
I meant a pizel
P
popular-magenta
•
5/2/24, 9:24 PM
pixel
*
S
sacred-rose
delete elements.water
P
popular-magenta
•
5/2/24, 9:27 PM
pixel not element sorry
N
nousernamefound
OP
•
5/2/24, 9:32 PM
deletePixel
(x
, y
)
S
sacred-rose
deletePixel(x, y)
P
popular-magenta
•
5/2/24, 9:36 PM
k so erm how could I change changePixel
(pixelMap
[pixel
.x
]
[pixel
.y
- 1
]
,
"potato
_chip
"
)
;
P
popular-magenta
•
5/2/24, 9:36 PM
to delete the element
N
nousernamefound
OP
•
5/2/24, 9:36 PM
deletePixel
(pixel
.x
, pixel
.y
-1
)
S
sacred-rose
deletePixel(pixel.x, pixel.y-1)
P
popular-magenta
•
5/2/24, 9:41 PM
kk
P
popular-magenta
•
5/2/24, 9:41 PM
ty
!
S
sacred-rose
deletePixel(pixel.x, pixel.y-1)
P
popular-magenta
•
5/2/24, 9:44 PM
Can I do several functions per tick
?
P
popular-magenta
•
5/2/24, 9:44 PM
like multiple tick
: function
(pixel
)
?
?
N
nousernamefound
OP
•
5/2/24, 9:45 PM
why
N
nousernamefound
OP
•
5/2/24, 9:45 PM
this sounds like an xy problem
N
nousernamefound
OP
•
5/2/24, 9:45 PM
what are you trying to do
P
popular-magenta
•
5/2/24, 9:45 PM
Eh nvm
P
popular-magenta
•
5/2/24, 9:45 PM
I need a separate function to statt the cycle count
P
popular-magenta
•
5/2/24, 9:45 PM
I can do it probs tho
!
P
popular-magenta
•
5/2/24, 9:45 PM
WOO
!
S
sacred-rose
this sounds like an xy problem
P
popular-magenta
•
5/2/24, 9:46 PM
How can I do an else function
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