Don't expect something game-changing, the main idea is that the only spout-style element used is a cloner that spawns humans (technically radioactive blocks might also count, but radiation dissapears after time), every element that isn't present at the start of the simulation is created using these humans as well as by decomposing/heating/cooling the remains of these humans, the end goal is homunculi made by reacting DNA (from cancer) and yolks (from a finite supply of worms decomposing meat) and i'm currently trying to make a good looking machine that turns these homunculi back into humans using radiation while cleaning up the other things that spawn like skin and hair, hence the name reincarnation.