it's a common thing in functional programming languages lol
it's a common thing in functional programming languages lol
12 Replies
It's not at install time
When you downloaded the ISO you had to pick if you wanted game mode
reminder some laptop ones are busted and dont show the deck
kinda doubt
A => A
is common in any language, I have only seen it in rust
and its everywhere mind youregardless
you can rebase
just make sure to use the same DE
.NET 8 is like 1000x faster that GDScript & Python in some benchmarks. Even older Mono runtimes are like 10x faster than UE4.14 BluePrint runtimes. IL2CPP is about 3x faster than Mono and .NET 8 runtime is about 2x faster than IL2CPP making it only about 10% slower than VC++ if I remember correctly. Depends on CPUs of course but you can write low level game-engines in C# that would perform almost as well as C++ ones, maybe even better in some cases. You also have the advantage of Roslyn with code-generators, custom syntax compiler errors via Analyzers which can be used to create lang subsets to compile C# into GLSL, HLSL etc allowing the lang to be used in far more areas in very solid ways other lang compiler tools just don't allow for. UE4/5 tries to mimic some of the metadata features C# has in C++ as it ends up with a nightmare of code that literally can take the entire day to compile vs C# that would compile the same code in like 60 sec.
i know rebasing is something we want only for advanced users
but
it's there
it's a type match
whatever
I kinda like how this works right away

it's common in functional languages
I'm fairly certain they are all fixed
noted
you operate on types as values usually