Automated Unreal dedicated server build
In this documentation page:
https://rivet.gg/learn/unreal/concepts/build-engine-from-source
says:
Rivet provides an automated process for building Unreal dedicated servers without building the engine from source.1. Does this mean we can use Epic Launcher Unreal Editor with Rivet for building dedicated servers? 2. Where is this dedicated server built, on Rivet server or my development machine?
Build Unreal Engine from source - Rivet
Rivet provides an automated process for building Unreal dedicated servers without building the engine from source.
4 Replies
I'm not fully up to date with how our Unreal integration works, but I should be able to give some context
For #2, it will be built on your (dev) machine
For #1, I think yes, that seems to be what the docs suggest
So the Unity + Godot plugins get you to build a Docker image, but I don't see a Dockerfile in these docs
Ok I think this is where the unreal config files come from: https://github.com/rivet-gg/cli/blob/2347280b19c54fb19e9e7704693462af4e48bfa8/cli/tpl/unreal_config
GitHub
cli/cli/tpl/unreal_config at 2347280b19c54fb19e9e7704693462af4e48bf...
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I think you'll have the best luck following the Crash Course: https://rivet.gg/learn/unreal/tutorials/crash-course
lmk if you run into issues 🙂