Shaders Break LOD Texture?

Anyone know how to fix this? it appears shaders break the LOD texture for DH causing things in the distance to not look so good. im using the default Bliss-Shader-DH
No description
No description
17 Replies
Brussel_sprouts
Brussel_sprouts2mo ago
Try messing with the noise setting in dh
Kylerh15
Kylerh152mo ago
yeah i just tried messing with the noise quite a bit but it seems like the problem is shaders disabling noise entirely, even when i 4x the noise and intensity the DH blocks become 1 solid color with no noise
Brussel_sprouts
Brussel_sprouts2mo ago
Did you enable dh compat in bliss shader
Kylerh15
Kylerh152mo ago
4x noise no shader vs 4x noise with shader
No description
No description
Kylerh15
Kylerh152mo ago
yeah i left everything default but these are the DH settings in the shader
No description
Brussel_sprouts
Brussel_sprouts2mo ago
Try enabling it? I haven't used bliss so I didn't encounter this issue yet
Kylerh15
Kylerh152mo ago
what shader do you use?
Brussel_sprouts
Brussel_sprouts2mo ago
None my gpu dies when it uses dh + iris
Brussel_sprouts
Brussel_sprouts2mo ago
No description
Brussel_sprouts
Brussel_sprouts2mo ago
320x200 res with temporal upscale on 0.1 scale Bliss+dh
Kylerh15
Kylerh152mo ago
rip, ill try a couple other shaders and see if the issue persists, ive seen bsl and photon mentioned a bit so ill start there
Brussel_sprouts
Brussel_sprouts2mo ago
Wait What is your regular render distance Ahh nvm, distant horizons has the noise falloff setting on 1024 as default
Kylerh15
Kylerh152mo ago
it looks like shaders actually "takeover" the noise setting somehow, so when a shader is enabled the noise setting in DH has no effect. Bliss has no noise, BSL has a tiny bit, Photon has similar noise to vanilla DH and looks the best
Brussel_sprouts
Brussel_sprouts2mo ago
Might be expected behavior though I can't confirm
Kylerh15
Kylerh152mo ago
i messed with the DH noise setting across all 3 and it made no difference so it looks like the shaders are in control of that setting atleast im not sure if thats intended or not but atleast i got to the bottom of it, and none of the shaders have any noise settings in them that i can find but ohh well Photon looks decent so ill run that, thanks for the help trying to figure it out with me
Kylerh15
Kylerh152mo ago
all of the photos i posted are zoomed in so the effect is much more exaggerated but as you can see DH lods with Photon have some noise/texture to them, it could use a bit more but its much better than bliss DH lods
No description
Miki_P98
Miki_P982mo ago
Shaders override the noise texture the same way they override the overdraw prevention and earth curvature . Look inside shader setting If the option is not present contact shader author