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Distant HorizonsDH
Distant Horizons•2y ago•
11 replies
WipMeGrandma

Complex Compatibility Project - Shaders, Immersive Portals, Distant Horizons, Sinytra Connector +

Hello all,
Main question as a TLDR before explaining myself;
What I want to know is whether it's actually possible to get Distant Horizons with full shader support working on any version of Iris prior to 1.7.10.

So I've been attempting to get a complex system of mods working together - Shaders (Specifically BSL), Immersive Portals, Distant Horizons, Sinytra Connector, Embeddium and Oculus. Ambitious, I know. I'm following this guide;
https://www.reddit.com/r/feedthebeast/comments/1c1w19b/immersive_portals_oculus_distant_horizons_forge/
And I've gotten quite far; Everything works together except shader's and Distant Horizons at the same time working correctly. All m mod versions are up to date at the time of writing except Embeddium and Oculus which are on 0.3.3 and 1.6.15a, respectfully.

However, to get this working I have had to use Oculus 1.6.15 which, to my knowledge, doesn't have the required support for Distant Horisons to use shaders with built in compatibility like Photon, BSL and Bliss. Am I wrong in assuming this? I know that Immersive Portals can't run of the framework of Iris 1.7.10 onwards on as something fundamental was changed within the code of Iris.

Any advice or discussion would be appreciated! It's been a fun project so far and the promise of DH+Shaders+Stacked ImPo dimensions feels SO CLOSE yet may not be possible.
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