Dynamic Trees LODs are not detailed
Problem
Can't make the trees render with a good level of detail. They seem to be pretty low quality and this seems to be from the render distance setting.
I did not have this issue using Panda's Falling Trees/vanilla trees.
Shaders
- BSL
- Dynamic Trees (Latest Beta 6)
- Oculus
- Distant Horizons (Latest)
- Spark
- Embeddium
- Emeddium Dynamic Lights
- Chunk Pregenerator
- Dungeons Now Loading 1%
- When Dungeons Arise
- Guard Villagers
- Quark
- supplementaries
- Luminous
- terralith
- tectonic
- valhelsia structures
- towns & towers
- smooth boot
- server performance smooth chunk save
- repurposed structures
- reblurred
- project: vibrant journeys
