As title.
Bliss shaders (with vanilla, chunks are more black and apparent)
Tested on the latest public release of Iris, Distant Horizon, and every other required mod needed.
Ryzen 5 3600 - Kingstone 250GB SSD
"I paid for the whole CPU" option selected.
Findings:
- C2ME seems to boost the generation of new, light-corrupted chunks. However, disabling it doesn't fix the problem.
- This also happens, in a slower rate, without having any other mods installed.
- Light-corrupted chunks seem to appear only at great distances, and remain corrupted until the generator updates the chunk when the player is close by.
- Removing the database does not help, as it appears that it's DH's LOD generator fault.
- Sometimes, while generating a part of the world's LOD, the generator might skip an area equals to 1 or 4 chunks, resuming the process without ever going back to generate that area of chunks.
- Shaders doesn't seem to be determinant in the generation of light-corrupted chunks.