DH 2.0 fabric crash with complementary shaders

I just installed DH 2.1.3 on fabric 1.21 along with sodium, indium, iris, fabric api and noisium. I am using complemntary shaders which I downloaded from a DH installation tutorial.

Distant horizons and shaders both work fine when not used together. But when I render distant chunks with shaders my game crashes:

The game crashed whilst unexpected error
Error: java.lang.NoSuchFieldError: Class com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiBeforeBufferRenderEvent$EventParam does not have member field 'com.seibel.distanthorizons.coreapi.util.math.Vec3f modelPos'


Crash log
https://www.dropbox.com/scl/fi/ou76xurfcv5992x2vd47x/crash-2024-07-04_17.45.13-client.txt?rlkey=qc8toz4m0cvx9u0n0acc52ou5&st=f8i8jn4a&dl=0

Thanks for reading, would really appreciate the help!
Solution
use DH 2.1.2 or 2.1.0 from Modrinth or CurseForge
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