DH 2.0 fabric crash with complementary shaders
I just installed DH 2.1.3 on fabric 1.21 along with sodium, indium, iris, fabric api and noisium. I am using complemntary shaders which I downloaded from a DH installation tutorial.
Distant horizons and shaders both work fine when not used together. But when I render distant chunks with shaders my game crashes:
Crash log
https://www.dropbox.com/scl/fi/ou76xurfcv5992x2vd47x/crash-2024-07-04_17.45.13-client.txt?rlkey=qc8toz4m0cvx9u0n0acc52ou5&st=f8i8jn4a&dl=0
Thanks for reading, would really appreciate the help!
Distant horizons and shaders both work fine when not used together. But when I render distant chunks with shaders my game crashes:
Crash log
https://www.dropbox.com/scl/fi/ou76xurfcv5992x2vd47x/crash-2024-07-04_17.45.13-client.txt?rlkey=qc8toz4m0cvx9u0n0acc52ou5&st=f8i8jn4a&dl=0
Thanks for reading, would really appreciate the help!