Search
Star
Feedback
Setup for Free
© 2026 Hedgehog Software, LLC
Twitter
GitHub
Discord
System
Light
Dark
More
Communities
Docs
About
Terms
Privacy
PBR textures breaking when using my TextureManager Mixin. - The Iris Project
TIP
The Iris Project
•
2y ago
•
11 replies
AzureDoom
PBR textures breaking when using my TextureManager Mixin.
When my mod AzureLib is installed with Iris
, and an emissive texture pack is loaded
, the emissive textures no longer work
. Seems that disabling my mixin here
:
https://github.com/AzureDoom/AzureLib/blob/1.21-dev/common/src/main/java/mod/azure/azurelib/common/internal/mixins/TextureManagerMixin.java
causes it to work again
, but then the animated textures I add support for no longer work
. I assume this is due to how the mixin handles registering my AnimatableTexture
.
Would love some feedback on how best to get this all working together
.
The Iris Project
Join
This server is all about the development and community around Iris Shaders!
71,314
Members
View on Discord
Resources
ModelContextProtocol
ModelContextProtocol
MCP Server
Similar Threads
Was this page helpful?
Yes
No
Similar Threads
Issue with breaking textures
TIP
The Iris Project / iris-issues
3y ago
Glass, water and ice corrupted when using pbr
TIP
The Iris Project / iris-issues
11mo ago
The game stops rendering when using PBR resourcepacks
TIP
The Iris Project / iris-issues
3y ago
Inverted breaking textures with Bliss and DH?
TIP
The Iris Project / iris-issues
2y ago