Weird water reflections with LOD chunks and shaders

You can see it appear below the tall brown mushroom, any way to fix this?
3 Replies
Miki_P98
Miki_P984d ago
It is a shader issue To be more precise it is the problem with the the shader creates the reflection You will see similar thing when holding a torch, distant water LODs should reflect it as the torch would streach over the whole distance . DH can't fix this IDK if even shader devs can Might be a limitation with SSR and Iris DH compat You can ask the shader dev . You can also probably fix this by using path-praced reflections IDK what shaders use them
Catch
Catch4d ago
hmm ok, ill look into that The one im using is Complimentary ty for the response though!
Miki_P98
Miki_P984d ago
np!