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Distant HorizonsDH
Distant Horizons•3mo ago•
19 replies
LemonHead

Inconsistent water reflections when using shaders

Hi,
This is kind of a repeat of one or two other posts, but given that they were made a year ago I'm wondering if there are any updates or developments.

Basically, when using BSL shaders, reflections are being rendered incorrectly in LOD chunks. I know how screen-space reflections work, but there is definitely a difference between LOD chunks and vanilla chunks, as the issue only starts past the boundary.

Does anyone know of some setting so that the LOD chunks also use the shader's rendering methods?

Thank you!
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