issues with Monoscopic mode on Intel Iris Xe Graphics

got a Surface Pro 9 with Intel Integrated Graphics and trying to run Monoscopic. It runs, and some things work but things aren't painting correctly and am seeing errors like in the attached log file...

C:/tools/OpenBrush_Mono_2.7.0/OpenBrush_Data/MonoBleedingEdge/OculusXRPlugin.dll
Fallback handler could not load library 


I'm just guessing it's related to the graphics, b/c everything works swimmingly on my nvidia desktop. A repeatable issue is just drawing something from the exampleScripts, and when I draw something else, or issue a "new" command, nothing is cleared and it's just additive.

I've tried various versions of Monoscopic and all exhibited similar errors.

OpenBrush_Desktop_2.7.56
OpenBrush_Mono_2.7.0
'moonsharp_Windows OpenXR'
topo_StandaloneWindows64-Monoscopic (<-over a year old)

Here is my cfg file:
{
"Flags": {
"DisableXrMode": true,
"EnableMonoscopicMode": true,
"EnableApiRemoteCalls": true,
"EnableApiCorsHeaders": true
}
}

I've looked here, but didn't try yet...
https://docs.unity3d.com/Manual/PlayerCommandLineArguments.html
Player.log18.12KB
Was this page helpful?