Bookshelf rendering issue with Continuity
Whenever I load into a world, the texture of bookshelves breaks and looks kind of like a chest (see picture). Reloading textures (f3+t) fixes it, but it's annoying to have to do it every time I load into a world. This doesn't happen when iris is disabled or shaders are turned off (or when continuity is disabled). Does anybody know why this happens/how to fix?

