WorldRenderEvents call from BEFORE_DEBUG_RENDER to AFTER_TRANSLUCENT or LAST. This fix does not work with Iris installed though.JetLagClient class at line 62. Using AFTER_TRANSLUCENT or LAST fixes the issue without Iris, but with Iris installed not only reintroduces the transparency issue, but also makes the contrails move slightly when the camera is moving. Using BEFORE_DEBUG_RENDER does not introduce the camera issue with Iris, but still has the transparency issue.
