Modeling items that have items?
In this system, you create "Stances" by combining a Style and a Form; these then can be assigned to a character, and they can switch between them.
I'm not sure how to model that in Foundry's default systems.
I thought about making Styles/Forms items, but then it's not easy to know which Style+Form makes up a Stance. I also thought about making them Actors, but I'm not sure if it's weird to have sub-actors inside of actors, or even possible.
