@Open Brush Updates Open Brush 2.8 is out!
Highlights of the new version:
* Unity upgrade
* Removal of experimental mode -- everything is in the main build, controlled via the config file.
* Monoscopic is now included as well
* UnityGLTF import & better exports. See https://docs.openbrush.app/alternate-and-experimental-builds/improved-import-export - there's a lot of new stuff as part of this and more to come soon.
* Monoscopic and Viewer modes to be released on Steam for Linux and Mac
* Media library supports folders, so you can organize your images, videos, and 3D models
* Many shaders are now singlepass
* Preview spheres for 360 degree images
* Pagination in the layers UI -- instead of a hardcoded 7 layer limit, you can create as many as you want (well, we don't know where the limit is, at least)
* Passthrough brush, initial version
* Better image import, with errors caught and displayed in a much better way than before
* bunch of bug fixes
The full automated changelog is at https://github.com/icosa-foundation/open-brush/releases/tag/2.8.0 -- we hope to have a proper user-facing changelog soon
Available on Steam, Oculus/Meta, Rift, Pico, Pimax, Itch, and Github, as always 🙂
GitHub
Release 2.8.0 · icosa-foundation/open-brush
🚀 Features
Remove almost all uses of Experimental Mode, and combine Monoscopic into the main releases (PR #674 by @andybak)
Skip intro tutorial on Zapbox (PR #681 by @mikeskydev)
Allow generation ...
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