When resetting modded world, old chunks still show when loading new ones. New world name, new world
Title. As seen in the video. I am unsure if this is client or server sided, I can't guage any idea where this old chunk data is being pulled from, as if it's cached somewhere.
Thank you!
49 Replies
Just delete the old LODs
/lodstore
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
hm not there on my client
it isnt any of these
Am I missing it on the server side?
.minecraft
if you are using the #Server-side support you have to also delete the LODs on the server
It seems you never joined any servers with DH installed
oh you know what
it isnt on my server
I remember cause I read it was client only
modpack client has it but not the server, ill reset and restart with it installed
So
Distant_Horizons_server_data
does not exist, but you were playing on the server?yes
I had read somewhere that the chunk loading was on the player so I may have misread that
Also why did you send a screenshot of a local world, when you have a problem with server LODs?
My bad, mistook singleplayer for client
I'm lost
When you join the world you have wrong LODs in do you:
a) join it via singleplayer tab in your game
b) join it via multiplayer tab in your game
Multiplayer
It the LODs saved there must be a
Distant_Horizons_server_data
folder directly in the MC instance main directoryThis is the main server directory but I dont have DH installed server-side, so let me restart with it