Fog Breaks when using QDAA mod

Using latest serverside commit.
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22 Replies
Puhpine
Puhpine2mo ago
I've never had issues with the QDAA mod. It shouldn't even touch rendering, just make your rendering resolution larger. Are you sure it is the QDAA mod doing this?
shaurya
shaurya2mo ago
yeh
fripp
fripp2mo ago
yes
Puhpine
Puhpine2mo ago
So with just DH and QDAA, this happens, and with just DH, it does not?
fripp
fripp2mo ago
yes, stripped everything down for debugging purposes server: distant horizons (nightly serverside commit #9b2429d3) client: distant horizons (nightly serverside commit #9b2429d3) sodium 0.5.11 indium 1.0.34
fripp
fripp2mo ago
with qdaa:
No description
fripp
fripp2mo ago
without qdaa:
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fripp
fripp2mo ago
minecraft version 1.20.1 it's a shame because qdaa really helps with the edges of far away terrain
Puhpine
Puhpine2mo ago
What about without sodium and indium? Same effect?
fripp
fripp2mo ago
i'll try
fripp
fripp2mo ago
No description
fripp
fripp2mo ago
sadly yes
Puhpine
Puhpine2mo ago
Wait I just looked at it again, and I might be stupid, but I don't see fog on either photo With or without qdaa
fripp
fripp2mo ago
i'm mainly talking about the cloud fog
Puhpine
Puhpine2mo ago
Ooh right I don't know, I guess James will have to take a look at this when he has time
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