Does anyone think Mojo could be great for Game Development?
It's faster than Python and C++ (on certain occasions).
Did anyone think of ways it could become used for Game Dev?
Did anyone think of ways it could become used for Game Dev?
mojo baseFunctional Program BaseECS systemhere is the output you asked forimport some_C_engine as game_engine
fn main() raises:
game_engine.start_and_never_mojo_again( ":(" )