caves visable at render distance

Hi there, im running complementaryreimagined-main (the supported shader based on the link), embeddium 0.3.31, oculus 1.7.0, and DH 2.1.2 inside of the modpack im trying it out in. Fog is disabled in shader and in the embedium options. have you guys seen this before? it looks like its happening at the edge of my render distance where the ground becomes translucent.
Screenshot_2024-09-17_123505.png
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