Chunk borders and other issues
I'm running Iris in Alpha 4 and Sodium in Alpha 3 for Forge on 1.20.1, and I'm using Complementary 5.2.2. I've made huge progress when using those mods instead of the stable versions of oculus and embeddium. However I'm still getting clear visuals showing where Minecraft chunks stop and dh chunks begin. Is there any way to smooth that out or will I have to ignore this whenever I'm looking out over a large body of water? Also I think the world in this screenshot looks a little foggy/hazy then what I'm used to seeing on youtube. Is there a setting I'm missing to clear the area up and make it a little more vibrant? Also it looks like in the top right of the screenshot I'm still having some LOD errors. I might not have given it enough time to load so I'm not too worried.
