Since updating the plugin from 0.11.0 to 0.12.0 and starting the LOD regeneration, I noticed strange artifacts on the snow (visible both with and without shaders).
I'm using a client + server setup (Fabric + Paper) on 1.21.1. Mod versions tested are all versions 2.4.0 to 2.4.5 (+ build of the commit 3cba883b from GitLab). Also tested the latest plugin build from GitLab (commit a36102c1) regenerating LODs after each mod/plugin version swap.
The world is generated with JJThunder's To The Max v0.6.0 datapack by DH itself. The LOD builder type is FullBuilder without any custom options.
I couldn't find this exact type of issue mentioned anywhere yet, so I was just wondering why this could be happening all of a sudden...