Graphical overhaul

i have installed your mod and configured things from steam screenshot but now im crashing Version: 372858, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Fatal error: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanUtil.cpp] [Line: 1130] VulkanRHI::vkQueueSubmit(Queue, 1, &SubmitInfo, Fence->GetHandle()) failed, VkResult=-4 at C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanQueue.cpp:74 with error VK_ERROR_DEVICE_LOST FactoryGameSteam_VulkanRHI_Win64_Shipping!VulkanRHI::VerifyVulkanResult() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanUtil.cpp:1130] FactoryGameSteam_VulkanRHI_Win64_Shipping!FVulkanQueue::Submit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanQueue.cpp:77] FactoryGameSteam_VulkanRHI_Win64_Shipping!FVulkanCommandBufferManager::SubmitActiveCmdBuffer() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandBuffer.cpp:649] FactoryGameSteam_VulkanRHI_Win64_Shipping!FVulkanCommandListContext::RHISubmitCommandsHint() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommands.cpp:844] FactoryGameSteam_VulkanRHI_Win64_Shipping!FVulkanDynamicRHI::RHISubmitCommandLists() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommands.cpp:945] FactoryGameSteam_RHI_Win64_Shipping!FRHICommandListImmediate::ExecuteAndReset'::2'::<lambda_3>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:723] FactoryGameSteam_RHI_Win64_Shipping!FRHICommandListBase::Execute() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:457] FactoryGameSteam_RHI_Win64_Shipping!FRHICommandListImmediate::ExecuteAndReset'::18'::<lambda_4>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:773] FactoryGameSteam_RHI_Win64_Shipping!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266] FactoryGameSteam_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648] FactoryGameSteam_RenderCore_Win64_Shipping!FRHIThread::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:329] FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
Solution:
Ah, it's most likely related to using Vulkan as your GraphicsAPI. Is there a specific reason why you use it over DX12?
Jump to solution
17 Replies
Niggolo
NiggoloOP•7mo ago
@(Taj)emnikTV [GraphicalOverhaul] i dont crash when the mod is not installed
Solution
TajemnikTV
TajemnikTV•7mo ago
Ah, it's most likely related to using Vulkan as your GraphicsAPI. Is there a specific reason why you use it over DX12?
Niggolo
NiggoloOP•7mo ago
it say "forced" on video setting tbh i dont and cant change it
TajemnikTV
TajemnikTV•7mo ago
>launch settings >dx12
FICSIT-Fred
FICSIT-Fred•7mo ago
To force the use of DirectX 12 with your game, add the -d3d12 or -dx12 argument to your game's launch arguments.
TajemnikTV
TajemnikTV•7mo ago
Could you try this?
Niggolo
NiggoloOP•7mo ago
oh lel i had -vulkan
TajemnikTV
TajemnikTV•7mo ago
Ah
Niggolo
NiggoloOP•7mo ago
probabily something left from u5 or something i dont remember that, i followed some guide probabily
TajemnikTV
TajemnikTV•7mo ago
Yeah I often forget about launch args too lol Let me know if changing to DX12 helps:p
Niggolo
NiggoloOP•7mo ago
i have to specific dx12 or it will be default?
TajemnikTV
TajemnikTV•7mo ago
You can just leave the launch arguments empty and then change it in video settings if it doesn't default to DX12
Niggolo
NiggoloOP•7mo ago
oh yeah that work too thank you for now it looking good and yeah dx12 selected by default
TajemnikTV
TajemnikTV•7mo ago
Glad to hear that:D Honestly you scared me so much with that crash report lmao
Niggolo
NiggoloOP•7mo ago
ahahahhaha im too, cause in the discussion you said "vulkan should work better cause amd ect" i didnt expect a crash related to that i just thought you didnt test it deeper but not a crash šŸ˜›
TajemnikTV
TajemnikTV•7mo ago
Yeaaaah, I should probably update the guide and docs... I didn't expect maintaining two things at once was so hardXD
Niggolo
NiggoloOP•7mo ago
well yeah it is confusing expecialy if one is old

Did you find this page helpful?