Satisfactory ModdingSM
Satisfactory Modding16mo ago
30 replies
Riggola

Graphical overhaul

i have installed your mod and configured things from steam screenshot but now im crashing
Version: 372858, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No

Fatal error: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanUtil.cpp] [Line: 1130] VulkanRHI::vkQueueSubmit(Queue, 1, &SubmitInfo, Fence->GetHandle()) failed, VkResult=-4 at C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanQueue.cpp:74 with error VK_ERROR_DEVICE_LOST

FactoryGameSteam_VulkanRHI_Win64_Shipping!VulkanRHI::VerifyVulkanResult() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanUtil.cpp:1130]
FactoryGameSteam_VulkanRHI_Win64_Shipping!FVulkanQueue::Submit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanQueue.cpp:77]
FactoryGameSteam_VulkanRHI_Win64_Shipping!FVulkanCommandBufferManager::SubmitActiveCmdBuffer() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandBuffer.cpp:649]
FactoryGameSteam_VulkanRHI_Win64_Shipping!FVulkanCommandListContext::RHISubmitCommandsHint() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommands.cpp:844]
FactoryGameSteam_VulkanRHI_Win64_Shipping!FVulkanDynamicRHI::RHISubmitCommandLists() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommands.cpp:945]
FactoryGameSteam_RHI_Win64_Shipping!FRHICommandListImmediate::ExecuteAndReset'::2'::<lambda_3>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:723]
FactoryGameSteam_RHI_Win64_Shipping!FRHICommandListBase::Execute() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:457]
FactoryGameSteam_RHI_Win64_Shipping!FRHICommandListImmediate::ExecuteAndReset'::18'::<lambda_4>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:773]
FactoryGameSteam_RHI_Win64_Shipping!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266]
FactoryGameSteam_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
FactoryGameSteam_RenderCore_Win64_Shipping!FRHIThread::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:329]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
Solution
Ah, it's most likely related to using Vulkan as your GraphicsAPI. Is there a specific reason why you use it over DX12?
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