Taj's Graphical Overhaul ambient lightening reduction
Over the last week I've noticed a pretty signficant reduction in the ambient light being generated by signs/billboards. I've added 3 screenshots - 1 with Taj disabled, the other 2 show initial load in where the ambient lighting is localized and the 2nd shows when you move away it stays localized to the original area π€
I've left most of the mod defaults alone, except increased the light count from 500 to 1000
Also today I noticed with 3.2.1 distance water texture loading was extremely slow and often didnt load π¬



5 Replies
I switched back to 3.1.1 and I'm back to the lovely ambient lighting experience that I've come to appreciate π
Ah yes, I see where the problem is, thanks for reporting, will release a hotfix soonβ’
Solution
fixed in 3.2.2
not sure about that distance water texture loading, might have to take a closer look at that
Looks good thank you!!