Client side code only works for host in MP
I know this is (likely) the wrong way to do this, but I don't know the right way to go about it.
This doesn't need to be replicated at all, this is an entirely client-side bit of functionality.
This setup works for the MP host, but not for clients, and I'm not quite sure where to start with solving this.
This doesn't need to be replicated at all, this is an entirely client-side bit of functionality.
This setup works for the MP host, but not for clients, and I'm not quite sure where to start with solving this.

Solution
Should I mark this thread as solved and make a new one, seeing as I originally misdiagnosed the problem?
It's not that client side code doesn't execute, it's that custom bindings aren't working on a select number of keys for clients in a multiplayer session.
It's not that client side code doesn't execute, it's that custom bindings aren't working on a select number of keys for clients in a multiplayer session.
