Client side code only works for host in MP

I know this is (likely) the wrong way to do this, but I don't know the right way to go about it.
This doesn't need to be replicated at all, this is an entirely client-side bit of functionality.
This setup works for the MP host, but not for clients, and I'm not quite sure where to start with solving this.
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Solution
Should I mark this thread as solved and make a new one, seeing as I originally misdiagnosed the problem?

It's not that client side code doesn't execute, it's that custom bindings aren't working on a select number of keys for clients in a multiplayer session.
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