Glowing LOD's in Singleplayer with BSL Shaders

Single Player DH version 2.1.0 and BSL Shaders version 8.3 I have about 200 other mods installed but none of them change the lighting system or chunk rendering so I doubt any of them are related. I will provide a full mod list if needed though Messed with practically every one of the Distant Horizons settings and shader settings and nothing fixes the issue. Most of the settings don't actually seem to change anything at all. I started with the most recent version of Distant Horizons and downgraded to see if that would fix it, but it didn't change anything. Multiple versions of BSL shaders also had the same problem. The issue boils down to LOD chunks glowing for some reason. The provided picture is on minimum brightness but on normal brightness the issue is even more prevalent, as in the chunks are literally glowing white (even in biomes without snow). Thanks for any help
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Solution:
Solved it myself. For anyone who has this issue in the future since I saw it unsolved on a few other posts Using Oculus 1.6.5 with Distant Horizons 2.2+ and BSL shaders seems to be the cause of this issue. Upgrade Oculus to 1.7.0 and downgrade Distant Horizons to 2.1.0 or 2.1.2 As of right now Oculus 1.7.0 doesn't work with Distant Horizons 2.2+ and just causes the game to crash repeatedly on startup. If it has since been updated and you can get it to work, Oculus 1.7.0 and Distant Horizons 2.2+ is the ideal setup. ...
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5 Replies
Miki_P98
Miki_P983w ago
Does it happen with shaders disabled?
TheOrangeTurtle01
It does not
Miki_P98
Miki_P983w ago
If it happens with other shaders then BSL, report it to Iris devs If it happens only with BSL, report it to BSL devs
Solution
TheOrangeTurtle01
Solved it myself. For anyone who has this issue in the future since I saw it unsolved on a few other posts Using Oculus 1.6.5 with Distant Horizons 2.2+ and BSL shaders seems to be the cause of this issue. Upgrade Oculus to 1.7.0 and downgrade Distant Horizons to 2.1.0 or 2.1.2 As of right now Oculus 1.7.0 doesn't work with Distant Horizons 2.2+ and just causes the game to crash repeatedly on startup. If it has since been updated and you can get it to work, Oculus 1.7.0 and Distant Horizons 2.2+ is the ideal setup. Some sources will tell you that Embeddium/Rubidium is the cause of the crashing with Oculus, but I've confirmed it's Distant Horizons and Oculus having compatibility issues that causes the crash, so your version of Embeddium and Rubidium shouldn't matter and you should just use the most recent update.
Puhpine
Puhpine2w ago
Oh yea, oculus 1.6 doesn't have shader support. I'm surprised it looked so good at all
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