LODs below Y level 55(56) are stretched.

Second image is the same place but rendered out with actual chunks.
Version is fabric 1.21, a height limit change datapack is present.
All the generation settings are set to highest possible and everything above Y level 55 is generated perfectly with all the details included down to every block.
Yet for some reason, below the said height, all the blocks turn into a single line of stretched voxels.
Are there any ways to fix the issue?
image.png
image.png
Solution
Try disabling cave culling in dh's settings
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