LODs rendering / overdrawing one Y-level too high?

At the point where vanilla render distance ends and DH LODs begin, I'm getting some ghosting where I can see the LODs rendering one block higher than the actual blocks. Enclosing some screenshots for reference. Not sure if this is an issue with the LOD rendering, or just with Overdraw Prevention (I can't find the setting to adjust that where the FAQ says it is supposed to be). Or if this is even intended behavior. If it is intended, is there any way to override this and render the LODs on the same Y-level as vanilla? This is on MC v1.21.5 with DH v2.3.4-b. I'm not using shaders, nor any mods listed under the known incompatibilities. Single player. Vanilla terrain gen – happens with default and large biomes. Haven't tested other options. EDIT: OK, I did find the Overdraw Prevention settings and messed with them a bit. Nothing alleviated this issue. I tried 0.0, 0.01, 0.10, 0.90, and 1.0, and the issue persisted each time. Also, it happens even on the Extreme quality preset. I haven't messed with the advanced options much, but I did look through trying to identify any setting that seemed relevant and nothing really jumped out
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4 Replies
Teccam
TeccamOP3w ago
OK after a bit more trial and error, this seems to be related to the "Fade Nearby DH LODs" and "Vanilla Fade Mode" settings in Advanced > Graphics > Quality. But I can't find any settings that affect the Y-level that this fade occurs at. Any ideas if this can be modified? I'd love not to disable the fade entirely as it does help smoothen the transition between vanilla render and DH LODs, but that band of ghosting is also a bit of an eyesore
Miki_P98
Miki_P983w ago
Aren’t those just the snow layer blocks? Try adding snow layer to the ignored blocks CSV
Jckf
Jckf3w ago
☝️ DH only renders things as full blocks, which means that for instance slabs, fences, bamboo, and snow, which aren't usually full blocks; end up looking a bit weird
Teccam
TeccamOP3w ago
Thank you! I will try this later today and report back.

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